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Super mario 64 emulator configuration
Super mario 64 emulator configuration




super mario 64 emulator configuration
  1. #Super mario 64 emulator configuration 1080p#
  2. #Super mario 64 emulator configuration Pc#
  3. #Super mario 64 emulator configuration series#

Or maybe they want to bring other N64 games to Switch and not all of them can be easily converted to 16:9 and did not want to set a president. We are also talking about Nintendo here so it would not surprise me if a higher-up wanted Mario 64 to remain at 4:3 for a creative reason. seems odd to not do something similar for Mario 64.

#Super mario 64 emulator configuration 1080p#

But based on the work they did put into Sunshine and Galaxy from re-working the controls to work on Switch, from getting Sunshine to 1080p widescreen and 60fps and having Galaxy reworked to have touch controls. Fri 23rd Apr Something can be collum A and collum B the two never have to be mutually exclusive.

super mario 64 emulator configuration

That and I highly doubt they would have released the three games in a complete box and rather separately like they did the Zelda games last gen. But, we would not have gotten that package this year and maybe not till the next console cycle at the earliest. Could they have done remakes for all three games? Sure. That is my two cents which is why I do not call it a lazy port and rather refer to it as part of a creative decision. That and the Crash and Spyro Trilogy bundles also shared a ton of assets between games between core gameplay mechanics, textures, model compared the completely different game feels between Mario 64, Sunshine and Galaxy (those games also have very different art styles so it be a far larger undertaking than Crash and Spyro) If Nintendo were to remake Mario 64 it should be as it's own package rather than a limited time re-release to make sure it gets the polish and time that kind of remake deserves. 1) with three 3D games the size of Mario 64, Sunshine and Galaxy. That and All-Stars was so much easier to remake back in the day because of shared assets that and you cannot compare the scope of remaking three 2D games (Lost Levels hardly counts as that was just a remix of Super Mario Bros.

super mario 64 emulator configuration

#Super mario 64 emulator configuration series#

That and if they completely remade Mario 64 similar to Crash and Spyro it makes the other two games look older and not show an accurate evolution of the series so they'd have to remake them too. Think of this the Crash and Spyro releases did not sell as well as Mario 3D All-Stars and that is just a fact.

super mario 64 emulator configuration

Tue 20th Apr I say they made the right call.So it was a creative decision you can agree or disagree with it as much as you want. As far as implementation it take maybe an hour at most to remove the FPS limiter in the emulator for the game considering that is what they did for Mario Sunshine. And if you are talking about 60fps? It was Nintendo's creative choice to not port Mario 64 with 60fps to Switch as it's not like they couldn't they chose not to. it's kinda redundant feature as you don't even need to implement one when you play. But, if you wanted to you can just as easily not save your progress while you play or delete your file if you die. If you are talking about permadeath I think that is a rather silly feature to put in a Mario game.

#Super mario 64 emulator configuration Pc#

Unlike Microsoft they do not own a storefront on PC nor does it promote another part of their business like Microsoft owning Windows and Xbox to even have one. Nintendo has no incentive to release a PC port of any of their games.

  • Mon 19th Apr because Nintendo does not want to.





  • Super mario 64 emulator configuration